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Xenosoft 2 (Game collection)(1994).iso
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ENTSPEAK
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JACKSON.ESC
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Text File
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1993-07-21
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1KB
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71 lines
<XY_Loc_Width_Height> 8 8 38 14
<Color> 56
/* Jackson Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> Die, Punk!
<*>
<T_I_Dont_Have> Don't have any <T_Object_1> .
<*>
<T_Found> I'll check out this <T_Listener_Type> .
<*>
<T_Locked_Door> Its locked.
<*>
<T_Not_Done> Not able to <T_Action_1> .
<*>
<T_Wont_Do> What? You think I'm crazy?
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> Alright, I'll <T_Action_1> .
<*>
<T_Waiting> <Player_Name> says move on!
<*>
<T_Destroyed> outta site!
<*>
<More>
<T_Dying_Cry> That hurt, punk!
<*>
<T_I_Took> Took a <T_Object_1> !
<*>
<T_Detect_Ent> i sense a <T_Listener_Type> !
<*>
<T_Fired_Upon> let's go at it!
<*>
<T_String_1> what are you lookin' at?
<*>
<T_String_2> this is war!
<*>
<T_String_3> .
<*>
<T_String_4> k'kistiks must die!
<*>
<T_String_5> let's rock the house!
<*>
<T_String_6> .
<*>
<T_String_7> i crave blood.
<*>
<T_String_8> .
<*>
<T_String_9> say what?
<*>
<More>
<T_String_10> .
<*>
<T_No_Inv_Space> I've got enough junk already.
<*>
<T_Give_You> Here, grab this <T_Object_1> .
<*>
<T_I_See> I see a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> i'll ignore those orders.
<*>